Character

This is the playable character for my game. He is a boy of age twelve; wears a warm coat, hat, and mittens; and carries an axe. The games opens with a cut scene in first person pov of this character. He is falling and tumbling around (hitting things as he falls, like solid clouds, palm trees, etc) and eventually rolls onto to the ground and is on a beach. The game then starts with a 3rd person pov of this character now controllable by the player. The words “Get Home” appear and shortly dissolve on the screen, revealing the objective.

Premise: Snow globes all have secret doors that connect to another snow globe. Each door require a ‘key’ of sorts that may actually be a sequence of actions, or solving a puzzle, etc. The boy came from a winter snow globe where he was with his family and was chopping down an evergreen for the holidays. Just before the opening cut scene, the snow globe was shaken and the boy failed to solidify in time and was tossed around and accidentally thrown through his globe’s door. (That scene is revealed at the end of the game when the boy returns home.) The boy must keep going through snow globe doors to get home. So each level of the game is a different snow globe with a different door that requires a different kind of ‘key’ that requires interaction with the environment and/or inhabitants of the current globe.

Note: There are multiple means of figuring out and fulfilling the ‘key’ to the door. Some means are more morally questionable than others. The players choices on this matter are reflected in the boy’s changing appearance (eyes growing darker, or menacing grin, for example). The boy’s appearance can also affect how snow globe inhabitants react to the boy.