Monthly Archives: December 2018

Game UI

 

In Blackout, players must traverse the barren city streets to try and piece together what transpired on the night of The Blackout, avoiding the ominous and mysterious drones that now populate the streets.

The title card shows a silhouette of the setting of the game, the city without a name, in front of a dark red sky. This is a reference to the overall atmosphere of the game itself – bleak and shrouded with mystery. The color palette of the game also reflects this.

The next image shows the game in play. The black bar on the bottom is reserved for the number of lives (self explanatory), and the danger bar – which indicates how close to being spotted by a drone the player is. Once the danger bar is full (and the “DANGER” text and bar itself begin to glow red), the player loses a life and must return to the last checkpoint.

The color palette of the game, as previously stated, is meant to reflects the overall feel of the game. A lot of black, gray, and brown are used in the background and all “non-essential” entities. Any bright colors, red and blue in this image, are to signify an entities importance. The clothes of the player and the red monitors on the drone help these particular entities stand out, and the blue paint of the car, all help these entities stand out (the car is significant because approaching and tapping it unlocks a clue, which the player could then follow, or ignore entirely).

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