When designing software, a learning tool that aids developers is skeuomorphism. Skeuomorphism is where something digital mimics a physical, analog counterpart. For example, the sound of a camera shutter when you take a picture on your iPhone, or Google Calendar mimicking a paper planner. Skeuomorphism gives comfort to the user of a software and increases…Continue Reading Multimodality and Remediation
Bodies, Interrupted
As a quick note before we start the blog post, I was really excited to examine the texts for this topic as it should have lined up exactly with the release of the videogame Cyberpunk 2077, an upcoming RPG game about being a cyborg. The game has been delayed until September, so I unfortunately could…Continue Reading Bodies, Interrupted
Educational Applications
As James Paul Gee details his experience playing a video game for the first time, he wonders “how do you get someone to learn something long, hard, and complex, and yet still enjoy it?” YouTuber and former NASA engineer Mark Rober referred to this conundrum as “The Super Mario Effect” in his TedxPenn talk. Here and…Continue Reading Educational Applications
Digital Narratives and Storytelling
I spoke to an older art teacher from my elementary school recently. We were at a memorial that showcased a lot of my friend’s (incredible) artwork. The art teacher remarked how ours was the last generation of creatives. Kids these days are just on their phones. But are they? Just about every “kid” has…Continue Reading Digital Narratives and Storytelling
Memes and Cultural Literacies
I kind-of want to keep this week’s blog post hovering around my own interest in emojis. Though loosely, I would say memes are within the realm of my area of specialty. Emojis and memes both lend themselves to similar analysis. The difference is that emoji are closer to a linguistic unit as opposed to an…Continue Reading Memes and Cultural Literacies