Monthly Archives: April 2020

Artist Blog Post

Jacolby Satterwhite’s process of combining technology, art, and live action truly make his works a one of a kind experience. The artist was born in Columbia, South Carolina and started working with computers at a very early age. In addition, after arriving home from school, he would watch music videos of various singers of the time such as Janet Jackson, Michael Jackson, and Madonna. These music videos would influence his art exhibitions in the future. Subsequently, from 2008 to 2010, Satterwhite studied painting at the University of Pennsylvania as well as the Skowhegan School of Painting and Sculpture. He would later combine his painting skills with 3D animation tools.

Reifying Desire 6: Island of Treasure, which was exhibited at the Solo show at Mallorca Landings Gallery in 2013, is a perfect example of Satterwhite’s use of technology, philosophy, sex, and astrology in his works. The art piece included a video series, image stills, and live performance. In addition, the piece represents a collaboration between Satterwhite and his mother by incorporating texts and drawings that she created, most of which were proposed home shopping network products such as items from eBay and Amazon. The piece’s 3D space is filled with her drawings and all-together create linked metanarratives of Satterwhite’s personal history, pop culture, utopia, and queer culture. He also shares in the virtual environment by doing various dance performances with a green screen background.

As explained by Satterwhite, “Art became a form of escapism for me to reroute my personal traumas. And now I think I’m trying to pursue something more present.” I find this piece to be quite compelling because of the many different components that make up the entire work. The drawings incorporated from the artist’s mother as well as the incorporation of his personal history and dance performance create an intimate connection to the piece. When I see this piece, I feel that I am looking at someone’s life in complex connected graphic scenes. Each scene I feel has a deep meaning to the artist and the overall meaning is left to the audience’s interpretation. Also, the addition of bright neon colors, nude bodies in different sexual positions, commercial items, and large 3-dimensional objects suspended in space make the piece feel extremely erotic, futuristic yet familiar, and larger than life.

 

https://www.eai.org/titles/reifying-desire-6-island-of-treasure/ordering-fees

http://jacolby.com/artwork/3677473.html

 

The works of artist Carla Gannis are masterful combinations of iconography, technology, art, interfaces, and social issues. Gannis was born in Oxford, North Carolina and art was always involved in her early education. She studied painting at the University of North Carolina Greensboro as well as Boston University where she received her MFA degree. She started incorporating digital aspects into her works in the 1990s going into the early 2000s. Gannis is very well known for incorporating elements of storytelling, sensuality, and power in her work. She is currently a professor and assistant chairperson at The Department of Digital Arts at the Pratt Institute.

Gannis’ digital collage titled The Garden of Emoji Delights was exhibited in the Kasia Kay Gallery during 2013 to 2014 and incorporates digital pigment prints, videos, and 3D elements. In this piece, she reconstructs Hieronymus Bosch’s famous triptych, The Garden of Earthly Delights, for the digital era. The religious symbols in the painting are replaced with popular contemporary iconography, signs, and digital symbols, otherwise known as emojis, which explore modern society. Thus, instead of using religious symbols which were very popular when the painting was created, she chose prevalent emojis widely used today.

I find this piece to be compelling because of the familiarity of the subject matter combined with modern day iconography. The religious background of the original painting which focused on the corruption of the Garden of Eden, the purity of paradise, and the torture of hell, almost feels like it’s being retold through the lens of modern society in the 21rst century.  Looking at this piece makes me feel more connected to the work because I have used so many of its emojis in my personal life such as the money bag, the moon, the cat, and the smiley face. However, the nonsensical nature of painting is not lost. It’s still difficult to understand the symbolism behind most of the different scenes in the panels even with the addition of emojis. Ultimately, I believe the piece’s eye catching iconography, bright colors, large scale, and familiar subject matter bring this classic painting to life for a new generation in the modern day. As summed up by Gannis, “My work has often been full of art historical references. I mix works from the “Canon” with contemporary imagery, sometimes as parody, sometimes as a reflection of human tendencies, ideologies, or societal constructions that have ultimately not changed for centuries. And then again, sometimes my mashups speak to what has changed culturally as a result of our Digital Revolution.”

 

http://transfergallery.com/carla-gannis/

http://digicult.it/news/the-emojification-of-reality-interview-with-carla-gannis/

Installation Art Reading

From the controversial sculptures of Ai Wei Wei to the colorful rooms of Yayoi Kusama, installation art has many forms and it can express so many different moods and perspectives. Installation art shown in a museum, might have a different impact compared to installation art shown in a public space or in the outdoors. The where and how an installation piece is being displayed, is very important to the message or feeling the artist is trying to convey. Also, whether the audience is able to interact with work or just simply observe it is very important as well.

In the case of a virtual installation space, I believe that interactivity plays an important role. Since the audience can’t experience the work in an actual space, being able to experience as much as you can of the work in a virtual space provides more of a connection to the piece for the audience. In a virtual space like Unity, I think that the best way to show installation art is by really emphasizing on what the audience is seeing. Examples of this include Marcel Duchmap’s Given, Kara Walker’s A Subtlety, and Yayoi Kusama’s Infinity. If I was creating an installation piece in Unity, I would provide a way for the audience to experience the work in an immersive virtual reality format. I would also create a large sculpture in a small space that would encourage the viewer to explore the sculpture and all of its surroundings in the confinement of the space.

 

https://en.wikipedia.org/wiki/Installation_art

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=7&cad=rja&uact=8&ved=2ahUKEwiw7ITCzPzoAhUoWN8KHQ0wDMcQFjAGegQIAhAB&url=https%3A%2F%2Fdavidcharlesfox.com%2Fwhat-is-installation-art-description-history-and-prominent-artists%2F&usg=AOvVaw184Bg32lzr-XICkyAX4rzA

First Virtual Installation in Unity Exercise 1

For my first virtual installation, I created a room where each wall had a picture of a famous female painter. The females I chose were Georgia O’Keefe, Frida Khalo, Mary Cassat, and Artemesia Gentileschi. It was very interesting learning how to build the room and put panels on the walls, that way the pictures could stay in the interior of the room. By following the different tutorials provided, I was able to build the room step-by-step, while adding various materials to bring everything together.

 

PROJECT 3 Augmented Reality PROJECT

 

https://www.youtube.com/watch?v=oIgZGw3Cm_o

 

My project was inspired by racial ambiguity in American society, as well as a census that projects that the United States will have a Caucasian minority in the next few decades. In addition, due to mass immigration and interracial marriage, it is projected that a majority of Americans will have a new look by 2050. I used the distortion and retouching options, as well as a mask, on Spark Ar in order to change the shape and skin tone of the model’s face. I found a tutorial for the distortion and retouching functions and followed along using the African American male model. It was definitely a good learning experience and it allowed me to get used to functions in order to create the final look.

 

https://sparkar.facebook.com/ar-studio/learn/documentation/tutorials/face-distortion-and-retouching/

http://www.humanracemachine.com/

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=3&cad=rja&uact=8&ved=2ahUKEwiHoML0tOnoAhXpYN8KHTfCBfsQFjACegQIARAB&url=https%3A%2F%2Fwww.brookings.edu%2Fblog%2Fthe-avenue%2F2018%2F03%2F14%2Fthe-us-will-become-minority-white-in-2045-census-projects%2F&usg=AOvVaw2ihudR-SpNddccjafi9fk2

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=5&cad=rja&uact=8&ved=2ahUKEwjbronHt-noAhUAmHIEHbdIAn0QFjAEegQIBRAB&url=https%3A%2F%2Fwww.mic.com%2Fp%2Fnational-geographic-determined-what-americans-will-look-like-in-2050-its-beautiful-16166684&usg=AOvVaw17eQBMTeoil4YoPEkvqXt8

 

Assignment 6. AR DEMO

I chose a cube for my 3d image and I placed a picture of a Greek Island on it. I also selected another cube and placed an effect that reflects the surrounding environment on it. The picture I imported for the first cube was a jpeg file. I then added other icons, such as a small lamp, and I moved everything around in different directions for both cubes. I am not familiar with this program so I tried to find as much information as I could to create my project. Thus, I proceeded to try my best with the program and manipulated the different objects.

https://www.youtube.com/watch?v=I9dvRrPtXrw

https://www.youtube.com/watch?v=qlKU5Lo36Nk

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