I found this week’s readings extremely interesting! But even after I read them, I still had questions (as well as a long list of things I did not quite understand). So I went to the best resource I had – my younger brother (he’s a freshman). Since he was home from college for Spring Break, I decided to interview him about all the topics from the readings. The first thing I asked about was theorycrafting and before I said anything else, he said…”you mean like LOL?”
So here I place a small podcast of my brother speaking about his experience (apparently last year he was ranked in the top 0.5% and a female Computer Science friend of his from school is currently ranked in the top 0.2% – how do they find the time?!)
Oh and MOBA stands for Massive Online Battle Arena (similar, but not quite like MMORPG or “massive multiplayer online role-playing games”)
So I hope you find this entertaining, at least I did. And excuse my brother, he is very excited about this topic!
If you are aware of the Myers-Briggs self-assessment (commonly known as the MBTI), my brother is an INTP – so I find this meme hilarious:
I also enjoyed reading about Mozilla. I feel Mozilla’s work and mission falls in line with what Sano-Franchini wrote about with feminist rhetorics and IxD. Mozilla’s Webmaker is a socially responsible product with an ambitious mission of open experiential learning and accessibility. I think what is most important besides the mission of Mozilla is the fact they are trying to create a product that will not only last, but create “lifelong learners” (271).
Additionally, Guff.com claims that they are able to keep people “hyper-engaged” because of their curated relatable content (there’s that concept again…“relatable”). I bring this site up because of its relation to “viral nostalgia:” See this link (http://guff.com/tag/nostalgia) for tons of content categorized under “nostalgia.” Oh and Instagram now allows users to create a private archive (http://fortune.com/2017/06/13/instagram-archive/), what do you think about that?
Citations:
- Reimer, Cody. “Dialogic, Data-Driven Designs: UX and League of Legends.” Rhetoric and Experience Architecture. Eds. Michael Salvo and Liza J. Potts. Chapter 14. Parlor Press, 2016. 241-257.
- McDaniel, Rudy, and Cassie McDaniel. “Making as Learning: Mozilla and Curriculum Design. Rhetoric and Experience Architecture. Eds. Michael Salvo and Liza J. Potts. Chapter 15. Parlor Press, 2016. 258-273.
- Kurlinkus, William C. “Memorial Interactivity: Scaffolding Nostalgic User Experiences.” Rhetoric and Experience Architecture. Eds. Michael Salvo and Liza J. Potts. Chapter 16. Parlor Press, 2016. 274-290.
Questions:
- I found the concept of countersignification very interesting. Are there any other examples of countersignification that you are aware of, besides the example of Star Wars provided by Kurlinkus?
- Do you think there are ways that companies in other industries can utilize “user-driven” feedback to improve their product such as the way that Riot Games does with League of Legends?