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Balikbayan – Unpacking Family Memories

The purpose of this project is to identify memory and loss in my family’s history. Influenced by Alexandra Hidalgo’s work on her family and Venezuela, I will explore the untold history of the Philippines through my mother’s experience. I will also bring to light stories and myths that have not made it into textbooks. In […]

The Gamification of Experience Through Badges

Before getting into the “Badges As Architectures of Experience” article, I looked up Stephanie Vie and she currently teaches at the University of Central Florida as an Associate Professor of Writing and Rhetoric.  Her primary interests are multimodal composition, technological literacy and computer games. She also edited a text called (e)Dentity which you can read […]

MOBAs and more!

I found this week’s readings extremely interesting! But even after I read them, I still had questions (as well as a long list of things I did not quite understand). So I went to the best resource I had – my younger brother (he’s a freshman). Since he was home from college for Spring Break, […]

My Life As A Female Gamer

Each of the readings this week highlighted the impact that video games have. As illustrated by the articles, games can be a valuable tool for educational instruction, a social experiment, and a way to get revenge on your ex (while also unexpectedly waging a violent online war). Now prepare yourself for my video game rant… […]

Cyberfeminism and Digital Spaces

Cyberfeminism and Digital Spaces

“Feminist Rhetorics and Interaction Design” Sano-Franchini connects feminist rhetorics and IxD (84). She argues that both intersect, especially in “concerns for social justice” (85). She believes that “feminisms and IxD together can lead to more socially and politically conscious digital production” (85). Interaction design is defined as “how people interact with technology” (86). When merging […]

Recollection and Digital Narratives

“Memory is funny. Specific and vague. Visceral and unreliable. Truth, and fiction” (the Goggles). The Pine Point project is truly multimodal, from clickable text, illustrations, video, sound/music, and animation.  What I really enjoyed about “Welcome to Pine Point” was that it seemed to follow all the “unruly” guidelines that Bloom writes in his “Five Ways […]

Not-so-artificial intelligence

After reading all of the articles this week, I kept thinking about artificial intelligence, cyborgs and robots. I merged these thoughts with the idea of “downloading consciousness” from Caitlin’s awesome post last week on Black Mirror. In a similar manner, I decided to write about a particular episode in the Agents of SHIELD (if you […]

(Feminist) Narratives and Hypertext

In the opening of Hypertext 3.0, Landow writes that “we must abandon conceptual systems founded on ideas of center, margin, hierarchy, and linearity and replace them by ones of multilinearity, nodes, links, and networks” (1). Patchwork Girl by Shelley Jackson operates on multilinearity and links as a hypertext novel. When the reader enters the text, […]

Remediation and Hamilton

(Note: I apologize to those who wanted to write about Hamilton) There are many examples of remediation in the world (including my absolute favorite book/musical/film…Les Misérables), but I think the most interesting in our present moment (and, shall I say the most expensive to see) is the musical, Hamilton. According to Bolter and Grusin, “there […]

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