Disruptive Technologies

Course site for Disruptive Technologies. Exploring identity, community, & design.

Date: April 16, 2015

Week 12: Design Challenges and Research

We may have a visitor in class this week … Eric Kunz, developer of LiveBlend.

I’m impressed by your Design Challenges and how far you’ve come in a week. Let’s review:

Slides for today are here. Let’s start by writing your Design Challenges back on the board. Using your sticky notes expand a bit on the things you know and don’t know and update your team’s post from last week.

I will ask you to work through your research questions and methods to be ready to come to class next week to start thinking about creating your app experience.

  • Read pages 79-109 of the Design Kit
  • iPad Reflection: Due 5 PM on 4/2/2015
  • Team Post … see instructions below: Due 10 PM on 4/22/2015

Screen Shot 2015-04-16 at 2.30.14 PM

Weekly Create

This weeks assignment was to use Adobe slate. I’ve documented and explored Campus Vine. Check it out:
Campus Vine

Weekly Create – Shady – Week 11

SBU’s DDoS attack of  early April 2015:

 

 

Right Shark Design Challenge for “Critique”

Challenge: Design a mobile app that supports peer critiquing using gamification elements.

Restated from original: “How can we create a mobile environment that supports peer review and feedback through gamification?”

Process: This challenge was chosen after carefully evaluating the positive and negative attributes of each of the suggested challenges made by team members. Our evaluation included the following discussion:

What stood out about each idea?
Kate’s idea is good for faculty and students.
Chris’s idea is simple.
Ken’s idea seems like something people could use a lot, and use to make some income in an unstructured and unstressed way. It’s like Cuddle for the whole campus.
Shady’s idea has a lot of potential for presenting information visually through maps and reports, and create serendipity through GPS and potential for online discussion around events.

Are there patterns or areas of overlap?
Kate’s and Ken’s ideas could be somewhat combined for critiques and collaboration in the same app.

Are there areas of multiple interest in the ideas?
Kate’s idea could potentially be used as a portfolio site or for networking.

Strengths, weaknesses, needs, constraints.
Shady – mapping multiple events in the same building could get cumbersome
Chris – app doesn’t really do that much

Identify who each idea is for (audience)
Kate – faculty, artists, art students, possibly app developers and other students.
Ken – students, faculty working on projects
Chris – students
Shady – students, campus clubs, administration

Are the ideas focused on solving their problems?
Yes, each one will work to resolve specific problems for the intended audience.

What we know about the challenge we chose:

Students can benefit from feedback on their work
Gamification can be effective in incentivizing behavior

What we don’t know:
What methods of gamification can work for this application. Since it’s similar to Quora, we can perhaps analyze their methods.

What are the limits to the types of projects that can be critiqued?

Research Questions and Methods:
How can this be built as an app, from a technical perspective (i.e. what language or platform(s) to be used)
How can this be marketed?
What’s the budget?
What’s the target audience?

How is it supported?

Will the audience be willing to integrate it into their work flow?

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