This weeks assignment was to use Adobe slate. I’ve documented and explored Campus Vine. Check it out:
This week’s create involved using the Slate app to tell a story. Since I used slate last week, I wanted to try something different from what I usually do and though I had several ideas that I will be trying on my own time, I decided it would be interesting to see how slate could be used by students to help the community. I volunteer at a local animal rescue center and wanted to use the platform to feature the story of their adoptable pets. After visiting the dogs, hearing their background, and making a few paintings for a personal touch, this app is fantastic for quickly putting together a finished product and I could see this being very useful for student work. I was able to produce everything including the watercolors on the go which was really helpful. My only issue with the app is that though I love the one option that allows you to have the window move over the image, it’s height depends on the screen dimensions which is not always obvious if you are doing it on the iPad. This may make the content not look right on all devices or orientations. I would love a bit more flexibility.
My project using Adobe Slate is intended to serve as a mock visual bio that I could incorporate into a website. Of course the photos are not high enough quality to be used in an official setting, but it is a good starting point for thinking about what my biography can say aesthetically and vice versa. It is also helpful to show how design must be built with multiple platforms in mind. I created this on my iPad, but it looks quite different on a desktop computer and my older iPhone 4S. It is definitely something that I would like to pursue further in the future.
This week I tried my hand at Adobe Slate. Here is what I made. The Adobe Slate interface is super easy. No need to know any html, JavaScript, or CSS to make a beautiful functioning website
My personal definition: Design is the engineering of a product or service that best addresses a need.
If I had to define design with one world, I would have to say “Apple”.
Apple certainly understands the importance of design in their products. Their visually appealing devices are not necessarily superior to others, but their design appeal has catapult them into one of the most innovative companies nowadays, with earning in the billions.
When I think of [design] I imagine a process of exploring and experimenting with an open mind, guided by a specific purpose; problem solving and artistic expression intertwine to create a product that is useful and aesthetically pleasing.
Click on the image to see a brief “Slate Presentation” on the roles of 3D printing in the design process of wind instruments that I create.
DO NOT PRESS
DO NOT PRESS
We’ve probably all seen something similar to this online. The infamous Big Red Button that we are not allowed to press. I think that it is a great example of design. Why, you say? I’ll tell you. What is the first thing that you want to do when you see it? Press it! This object, is not only recognizable, but it implores you to use it without overtly saying to do so. You think that it is of your own will that you’re pressing the button–in fact, it must be your own choosing because the button said don’t press it.
For those visually inclined peeps, the contrast of smooth-edged red, and seemingly rough-edged white balance each other out. If you’re still not sure if this design is up to par in terms of artistic content because I made it in Microsoft Paint, I know of a great nation on the other side of the world that might help you decide.
Let me know what you choose. In the meantime, I’ve got a button to go press.
Technically Yours,
R.
Created with Tagul.comFor this weekly create I used tagul.com to make a word cloud with words that relate to design. I got to choose the individual fonts and colors of each of the words that I add it and even add small animations when you hover over the words. My personal definition of design would be an idea or plan that exists to create a final project. This design could consist of a blueprint or outline and include few to many specific details that attempt to explain the final idea. A design does not need to be a physical, written plan but can exist in the mind of a creator.
Design involves the planning of an object’s look, feel, or functionality.
I made this image in Adobe Fireworks out of icons I found and modified to represent these different aspects of design. I chose the canvas size of 3236 x 2000 because its width to height is roughly the golden ratio.
I am an artist.
I create conversations that challenge normalcy and comfort, that shift focus to the unnoticed and misunderstood, that demand self evaluation and the scrutiny of implications. I respond to questions, just not the questions that are often asked, and not the ones that are coated in layers of sugar for ease of consumption. I disturb and unnerve to enlighten and share perspective.
I am a technician.
With technology, I forge, otherwise unattainable, aesthetics to shape worlds on stage and to build a platform for art’s consumption.
I am a producer.
Working with teams of designers and artists affords me the opportunity to grow as an artist and a theatre practitioner. Collaborating innovators push the limits of theatre as we know it. I am an interface between production teams and the world– I manipulate circumstance to facilitate the making.
Let’s make something.
Innovate with me.
Christopher Stratis
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