Ziye Zhang

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  • Advisor: Stephanie Dinkins

    This semester, under Professor Stephanie’s guidance, I carried out the research on realizing 3D perspective in two-dimensional projection.

    In the real world, the angle and distance of each object to each person will be changed by moving. These changes will also be more complex with the perspective principle and the occlusion relationship between objects. My research goal is how to turn a virtual 3D scene into a “real” scene that can change the perspective with the change of characters through the software on a screen. This form of reality is different from what we often call Virtual Reality and Augmented Reality. Because this “realistic” sensor does not need to be carried with you (VR), and the reality it provides is only a virtual scene (AR) mixed with the real world, I think it is a new kind of Reality.

    My first step is to make a basic mathematical conversion of the distance and rotation angle between people and objects in space.

    After mathematical deduction, I get the following formula (not all):

    Angle formula:

    Distance formula:

    Then, I tried to use Kinect in the Touchdesigner software to capture the spatial position of the human body, mainly the head and eyes. After I processed these attributes, I realized that I needed to measure the whole distance between Kinect and projection in detail to achieve more perfect results.
    Based on the above research, I think my research is enough to support an art project, so I began to discuss with Professor Stephanie how to make this work present a better effect. After my discussion with the professor, I think it is a fascinating idea to show the senior show on the other side of the wall through projection at the EURCA exhibition. So I drew a schematic diagram:

    These are my design layers and general modules:

    After the above research, I started to build the project on the galery and thank Prof.Jason and Prof.Takafumi for their support in the exhibition arrangement.

    The final result in the EURCA show: