What is Instructional Design? – Presented by the Bob Pike group

Instructional Design is the practice of creating instructional experiences that make it easier for people to get the information and use it.

Steps of Design

1.  List needs:

How do you decide if there is a training need?

Performance gap, new project coming down the pike, things are not as they should be, strategic planning for growth, policy or procedure change.

Training blockers:

Lack of will, environment, no incentive, unclear policy, lack of management-coaching-reward system, mixed messages, perceived needs vs real.  Does it meet organizational need?

****Time requirements*****:

Length of Training (hours) x Prep hours (5-10 for F2F, 20-30 for eLearning) x 1.2 standard deviation = Design Time Needed

2 hour training x 10 prep x 1.2 dev = 24 hours of actual prep time.

We need to advocate for prep time.

2.  Assess your Audience

How do you assess your audience?

Surveys, observations, focus groups, SMEs, consulations, ask management.

Items to determine:  Knowledge and Interest of audience, Appropriate language of audience, Influence of audience.

3.  Decide your Aim

Ingredients:  Objectives, Job Aids (checklist, manuals), Evaluation.  Create these now rather than later as Smart Goals, to Stay on Track, Keep Focus, as a Roadmap and It will save us Time!

Decide of what Success will look like now:   Activities plan

4.   Plan your Approach / 5. Plan lesson development

Planning Template

Start with ideas with on what the learner will learn

Engage learners every 8-10 minutes (4-5 minutes for eLearning).  You can use Polling, Asking Questions (Show of hands, How many ppl…), Asking for Volunteers, Brainstorming, Teachbacks, Role or Real Play

6.  Plan your Lesson:

What is in it for the learners?  WII-FM:  What’s in it for me?, MMFI-AM:  Make me feel important about myself.

Have participants write their own objectives.

7.  Integrate a Carryover activity:

What can they do immediately, tomorrow, or next week?

8.  Assign materials and room layout:

Is the training room conducive to learning?  Technology?  Flip charts? Beverages, snacks, page flags, candy, interactive workbooks, grabby things?

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One item I did not see was follow up. I like to send participants an email weeks or months after to see how they are doing.