Sian Fan // Autonommy

When going through the list of artists that were provided for us to choose from – these artists immediately stood out to me for many many reasons. @sianfan and @autonommy are instagram accounts which display and explore various forms of digital media but specifically deal with some version of augmented or virtual reality. One of the reasons I chose these two artists off the bat was due to the platform through which they present their work. Instagram/social media plays an increasingly vital role in our society – I’ve always said that I view a person’s social media as a sort of social resume. With that said it’s interesting to see artists turning this virtual space into successful online galleries that promote their work while also providing documentation.

Sian Fan is a mixed media artist who is interested in many forms of digital media. Her work is typically a commentary on the relationship between the physical body and technology. With references to feminism and the human experience, @sianfan produces intriguing art that is eloquently displayed in her visual resume. The first thing I noticed about this account is how well its themed – Looking at the picture above you can clearly see the attention payed to a green/pink color scheme. I think this theme supports the artists attempts to direct the commentary towards a more feminine audience. In addition to the virtual/augmented reality projects featured on her instagram, Sian Fan also utilizes digital tools such as 3D scanning and printing. Doing so also helps to achieve her iconic digital look.

This is DOWNTIME by Sian Fan. I wanted to talk about this piece in particular because it stood out to me more than anything else I saw. This piece of art is essentially a VR experience designed to critique the state of hyperactivity we all live in. Sian Fan created a virtual ASMR experience to combat hyperactivity with tranquility. The space is designed so that the viewer can explore, jump, listen, and experience this calm and relaxing world. Aside from those reasons, I was interested in this piece as it was created using Unity. It’s interesting being able to see/understand how the artist created the art that she did.

SOURCE: https://www.sianfan.com/bio

Ommy/@autonommy is another digital artist who’s main platform is instagram. This artist is a self-proclaimed “xr developer” and “real-time artist”. To clarify, Ommy uses social media platforms to distrbute art filters which she created. The effect is real-time works of augmented reality art that can be wildly distributed and used across the instagram platform. Here is an example of one of her filters being used on herself and posted to her own instagram account…

I honestly just think this concept is so smart. She’s essentially using this instagram account to create, promote, distribute, and interact with her art. Having the ability to achieve all of the aforementioned processes in a singular platform is invaluable. While a lot of this account’s popularity has come from these filters, Ommy is also able to promote the other types of art she produces. Here are a few examples…

SOURCE: https://www.instagram.com/autonommy/

In addition to these two social media based artists, I wanted to share a bit about a digital artist who I’ve actually been fortunate enough to work with over the past few months. Sophie Kahn is a Brooklyn based digital artist who works with various mediums that all stem from 3D Scanning. Sophie uses a 3D scanner as well as various digital programs to produce work that represents the human body through a digital lense. She seeks to produce a commentary on the relationship through technology and the body. For example, Sophie often talks about the imperfections produced by the 3D scanner. Because the tool is not intended for use on the human body, the result is an imperfect and glitchy image. My time spent with Sophie has been invaluable for many reasons but mostly in the ability to work closely with a professional artist. Here are a few examples of Sophie’s work!


SOURCE: https://www.sophiekahn.net/

3D Inside Unity

Hello hello !

Here are some screenshots of my 3D object installation piece. I decided to make it a continuation of the space I originally created so that it could be a more complete representation. Thank you in advance!

Installation Art Turned Virtual

Hello friends ☆

So this post is in response to the two readings we were assigned and your prompt regarding turning installation art into virtual art! First of all I think this is such an interesting issue we have and I think the digital response to many of the issues regarding the pandemic have been incredible. This is a perfect example of one of the reasons digital art is so interesting to me. Given that installation art is more or less immersive are that occupies a given space, the only real challenge in turning this medium virtual is creating that space. Once you have that however, what you can do with it is pretty much limitless.

Once you have a physical space determined, all you need to do is fill it with your art. Which is considerably easier to do as art becomes increasingly digitized. For example, the installation piece I created for the first tutorial represents the potential of a large scale installment to be turned into a relatively believable virtual space. The fact that it was virtual was awesome as it allowed me the flexibility to play with lighting and sizing while seeing it play out before me.

Virtual Installation 2.0

Me again (:

Since I posted my last screenshots I worked a bit more on my ‘installation’. It was honestly already much easier to navigate after going through it all the first time! I managed to work a bit on the floor, lighting, roofing, and a few other detail changes.. I tried to work on adding the video but I had a hard time getting it to work and I wasn’t able to find a video so I figured I’d save that for another time ~ but yeah here are my updates!!

Virtual Installation

Heyoo !

Here are some screenshots of what I came up with for our virtual installation. Truthfully I struggled a bit with this assignment. I found that going into the project I had a lot of ideas and a certain vision in my head of what I wanted to create but struggled to execute it. I followed the tutorials pretty much step-by-step which helped to show the base of what needed to be built but then anytime my ideas deviated from the tutorial or an issue came up I struggled a bit.

I totally understand it’s just a “practice makes perfect” situation – I was totally lost when I first started working with Adobe products but with time you figure it out. I’m sure that with more experience in this program it’ll become easier but in the meantime I definitely found it a challenge to produce work after seeing a few tutorials.

Other than the struggles though I think it wen’t relatively well. In my head I pictured a space that was filled with larger-than-life images from my MAGA critique earlier in this semester. I was hoping to play with the effect of spotlighting the individual walls to have a more dramatic effect. I was essentially thinking of the opening scene of the movie RENT – the actors are all spread out on stage in individual light. I was hoping to create four spotlights coming from the center and emitting light onto their respective wall however I was only able to get the directional light source to work. The idea was a room that depicted the importance and magnitude of the ideas critiqued in the original piece.

Invisible Enemy

Hello again!

 

 

Here’s a video of my Spark AR project working! Essentially I trained the software to recognize the scared image of Marilyn Monroe. When it recognizes her in the frame the software projects 3D animated virus particles around her in digital space. My thoughts behind this were that this digital version of Marilyn is visibly bothered by something that the viewer cant see or understand. It’s only when the app is used that you see the digital enemy surrounding the digital model. It was kind of a light-hearted critique on the tendency for some people to demean other people’s fears or anxieties because they simply can’t see the enemy themselves.

 

Thank you!!

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