3D printing
Stop Motion Animation
Final Project
Mental healthcare has taken strides over the last several decades. It was once common in the 1950’s to use electro-shock therapy, solitary confinement, straight jackets, and many other practices which have been deemed cruel and unhelpful to the patient. Although there is still room for improvement in modern psychiatric practices, we can at least be glad to receive modern healthcare over what was available in the 1950’s.
There are many, many, pictures on the internet of abandoned mental hospitals from this era. And in the basements you can find rooms showcasing these horrible practices. Rubble lies on the ground and paint peels off the walls in these facilities, as they have not been maintained in over 50 years.
What would it be like to fall asleep and wake up to a time period where your problems could be solved? In this story, you wake up in the basement of an abandoned mental hospital. Making your way up, you find that the top stories are being renovated. The place is being re-opened and used for modern mental healthcare practices.
This is a story inspired by the online videogame Notpron, which is a puzzle game taking a similar format to this epub. I also drew inspiration from the videogame Portal 2, in which you play as a lady making her way through an abandoned laboratory. The bottom stories of the laboratory tell you the dark secrets of the lab and what led to its destruction. As you make your way up, a lady named GLaDOS speaks to you over loudspeakers. Your own character is silent.
Baseball Card
Prompt 1:
Insert yourself into a story (either your own work or from another author). Assign a value that your character might have in the world and describe what you would do
Midterm 1
Victoria Perrone
ARS225
Midterm 1
3/21/16
Oscar Wilde once said, “America is such a violent country because your wallpaper is so ugly.” The phrase may make us laugh, but this was a critical part of aesthetic philosophy. To the aesthete, our surroundings are key to our well-being and happiness. But the life of the aesthete in the 19th century was reserved just for the wealthy; not everyone had the privilege to participate in this lifestyle firsthand. Psychological distress is the highest in poorest areas, much as the result of concerns over employment, home ownership, etc. Possibly the ability to renovate one’s environment to be more pleasant would alleviate just some of this distress (though certainly not all).
A hologram is just as good as what it depicts when what it depicts is useless aside from its aesthetics. For this reason, holograms would make great replacement for a number of household items: stuffed animals, houseplants, wall and ceiling décor, wallpapers, and more. In some extreme cases, they could replace windows and other sources of lighting in the room for people who really cannot get these things.
For this project, I took examples of poor living spaces in Japan and demonstrated how they could look more colorful, brighter, and somewhat cheerier with holographic technology. While some of the items would be affordable (such as houseplants and teddy bears), some would not (such as windows) to the people living in these spaces. This could go wrong if the inhabitants still do not receive proper sunlight, simply a hologram of a window and outdoors. Whether it’s for better or worse, holographic technology could be a means for the poor to brighten up their living spaces, so long as the device is cheaper than the necessary renovations, or a new home.
Cinemagraph and gif
Lab Week #5
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