Both of these are for tablet mobile games.
The start up screen for my cave exploration game.
The game UI for this game is very minimal because I want the player to be immersed more in the environment than being bombarded with things on their screen so it only has a mini-map top right and an inventory bottom center.
Objective:
To be immersed in the caves and dungeons.
Collect resources.
Fight enemies (omitted from this level).
Solve puzzles (lever for draw bridge is an easy one).