Game UI

Both of these are for tablet mobile games.

 

The start up screen for my cave exploration game.

 

The game UI for this game is very minimal because I want the player to be immersed more in the environment than being bombarded with things on their screen so it only has a mini-map top right and an inventory bottom center.

Objective:

To be immersed in the caves and dungeons.

Collect resources.

Fight enemies (omitted from this level).

Solve puzzles (lever for draw bridge is an easy one).