Game UI

Both of these are for tablet mobile games.


The start up screen for my cave exploration game.


The game UI for this game is very minimal because I want the player to be immersed more in the environment than being bombarded with things on their screen so it only has a mini-map top right and an inventory bottom center.


To be immersed in the caves and dungeons.

Collect resources.

Fight enemies (omitted from this level).

Solve puzzles (lever for draw bridge is an easy one).