Category Archives: Educational Technologies

Immersive Learning: Inside the CELT VR Studio

By Yiren Kong
Educational Research & Grant Development Specialist
yiren.kong@stonybrook.edu

Virtual reality (VR), characterized by its immersive experiences and interactive capabilities within virtual environments, has the ability to enhance educational experiences. The unique characteristics of VR and the availability of low-budget VR headsets in recent years signal great potential in using VR as a learning tool on a large(r) scale to help students learn effectively. Additionally, the growing popularity of VR in everyday lives speaks to a need to provide opportunities for students to familiarize themselves with VR at school.

Inspired by and building upon these premises, the Center for Excellence in Learning and Teaching (CELT) at Stony Brook University has held a series of hands-on VR workshops over the past year to showcase the possibilities of using VR in higher education classrooms as an alternative learning option. This series of professional development events have been well received by faculty and staff members across both east and west campuses. Many have expressed interest in continuing the conversation with us and exploring feasible ways to integrate VR into their classrooms. Reflections on these events and discussions with different stakeholders has revealed the importance of helping faculty and staff members to have a deeper and more comprehensive grasp of VR, which could help them in make an informed decision about whether and how they will use VR as an optional learning tool to facilitate their students’ learning experiences. 

CELT VR studio
Our VR studio is a great space for those looking to learn more about VR/AR in the classroom.

In order to familiarize faculty and staff members with VR as an effective learning option, CELT has made multiple efforts. In addition to offering workshops and collaborating with interested faculty members on research and grant projects centered around the theme of VR, CELT also just soft-launched a VR studio in Harriman Hall after working on the space for more than half a year. This VR studio serves as a collaborative space for faculty members to work closely with experienced instructional designers and educational researchers at CELT to develop VR learning activities.

The CELT VR studio features two VR stations which present two very different VR solutions and experiences. The first station is powered by an HTC VIVE and a gaming PC which is capable of providing a highly visual and immersive experience. The second station features a Meta Quest 2, which is an all-in-one headset that offers affordability, convenience, and accessibility. Different from the HTC VIVE, Meta Quest 2 does not need to be connected with a computer at all and can run VR applications by itself. Besides, the price for a Meta Quest 2 is much lower than an HTC VIVE, at the cost of lower graphic quality and performance.

Meta Quest 2 headset.
Headsets such as the Meta Quest series have made VR more accessible to those who are interested.

Empirical research has pointed out that VR, when being used appropriately in a suitable learning environment, could help with both learning experience and outcomes. Moreover, integrating VR in classrooms could help mitigate digital divide and enable upward social mobility for underrepresented students in this digital age. If you are interested in developing a VR learning activity and try out in your classroom, or if you just simply want to learn more about VR, feel free to come and work with us in the newly launched CELT VR studio (appointment needed).

Exploring Teaching and Leaning Technology at CIT 2024

By Luis Colon
Instructional Designer
luis.colon@stonybrook.edu

Last month, members of CELT traveled to Buffalo, New York to attend the SUNY Conference on Instructional Technology (CIT) hosted by the University at Buffalo to participate in the event as well as present some of the work that we have been doing. The CIT conference started in 1992 and since has provided faculty and instructional support professionals a space to share their experiences, delve into common issues, work towards finding solutions, and explore the many innovative avenues that allow instructors to enhance the learning environment through the use of technology. 

The theme of this year’s conference was: Creating Inclusive Innovation in Higher Education, and showcased engaging sessions from faculty and instructional support professionals focusing on topics such as course design, assessment strategies, artificial intelligence (AI), immersive technologies, and more. In addition to these sessions, there were also exhibits from sponsors including D2L, Lumen Learning, and Respondus, as well as other exhibitors showcasing products and other technologies that could be used in the classroom to enhance the learning experience as well as increase engagement.

The University at Buffalo sign and some trees.
The University at Buffalo was a great location for this year’s CIT 2024 conference.

During the conference, we presented at two different sessions. Our first session, Critical Conversation on Generative AI, focused on our response to the boom of AI tools to support teaching and learning in college classes at Stony Brook University. The session opened with the CELT AI Timeline, illustrating how CELT started with collaborations with the academic integrity office. CELT proactively communicated to the SBU faculty about the best practices on generative AI in their classrooms and provided ongoing support and training sessions. We stay abreast on the latest AI tools and explore the benefits, challenges, and potential use cases with interested faculty members at Stony Brook University. During the past one-and-a-half-year period, CELT hosted 22 AI events with 1,110 Attendees. The AI panel discussion series covers topics like academic integrity, AI best practices, AI ethics, student perspectives, creative AI in art education, AI, and research. Monthly AI talk sessions allow faculty to ask questions and share their experience. Generative AI in Higher Education workshop series focuses on AI tools training, AI guidelines, assessment redesign, and ethical and practical AI usage for teaching and learning. 

Ultimately, as AI tools continued to develop and become more capable it became clear that we would need to expand our offerings to meet the needs and demands of interested stakeholders which we have done over the past year.

During the second half of the session, we opened up the floor to respond to questions for the audience to join the discussion and share their thoughts. The audience shared both valuable insights and ideas regarding AI usage as well as valid concerns regarding the capabilities and rapid growth of the technology. We shared resources at the end of the session and were able to speak to some of the audience members who had additional questions or were interested in continuing the conversation.

Our second session, Exploring VR Applications in College Classes – An SBU Showcasefocused on the applications of virtual reality (VR) of faculty members at Stony Brook University.  They explored the capabilities of these types of tools and how they can fit into their course goals and enhance their overall instruction. We began by discussing how the effective utilization of VR can positively impact teaching and learning and discussed specific tools that provide diverse experiences in VR that can be incorporated into any course. This included 360° photo and video, WebXR tools such as FrameVR, and immersive VR tools used in simulation-based learning. We then discussed our collaborations with faculty and staff members at the university and how they are currently using or planning to utilize VR in their courses. This included the work of Mark Lang from the School of Marine and Atmospheric Science (SoMAS), Dr. Guleed Ali from the Department of Geosciences, Dr. Carol Carter from the Department of Microbiology and Immunology, and Dr. Gary Marr from the Department of Philosophy in collaboration with Paul St. Dennis from the Department of Information Technology (DoIT). Then Dr. Guleed Ali presented via Zoom on VR virtual field trips as an inclusive pedagogy strategy  in his Geoscience class. 

The second part of our session was a hands-on immersive showcase, audience members could try on some of the VR applications we discussed. We set up three stations with Meta Quest headsets where audience members could see firsthand the diverse use cases of VR technology in the higher ed learning environment and familiarize themselves with working in VR. This also allowed us the opportunity to speak with audience members about their experiences with VR in the classroom, how they may be using VR in innovative and exciting new ways, and how they would like to be using VR in the classroom in the future. 

Members of CELT at the CIT 2024 conference.
CIT2024 was a great opportunity to gather insights and explore technology in teaching and learning!

The experience of attending and presenting sessions at CIT in Buffalo this year was an exciting and informative experience for our team. It was great to network and collaborate with other colleagues in teaching and learning more about the future of technology in our discipline. Our team returned with many great ideas and approaches that we are excited to implement in our own work.

2024 CELT Teaching and Learning Symposium – Focusing on Innovative Pedagogy

By Luis Colon
Instructional Designer
luis.colon@stonybrook.edu

On April 12th, the Center for Excellence in Learning and Teaching held their annual Teaching and Learning Symposium. Over the years, the event has allowed educators, researchers, administrators, and more to come together to discuss various aspects of teaching and learning as well as celebrate teaching and learning practices and initiatives at Stony Brook University. The central theme of the day was Innovative Pedagogy which was at the center of conversations and various learning experiences held throughout the day. The theme illustrates the importance of finding new and exciting ways to engage with and include students in the academic environment as well as empowering students to pursue lifelong learning. Close to 100 faculty members, graduate students, staff, and administrators attended the day-long event held in Ballroom A of the Student Activities Center.

The event opened with words from Dr. Carl Lejuez, Provost and Executive Vice President for Academic Affairs, and then led into the keynote event of the day. Dr. Marsha Lovett presented an interactive workshop on innovative teaching and how practice and feedback can be an impactful practice in the classroom. Dr. Lovett is the Vice Provost for Teaching & Learning Innovation at Carnegie Mellon University as well as a Teaching Professor of Psychology and former director of the Eberly Center for Teaching Excellence and Educational Innovation. Her passion for combining teaching and research is illustrated in the book How Learning Works, which has been translated into multiple languages and is now in its second edition with the new subtitle: How Learning Works: Eight Research-Based Principles for Smart Teaching. 

Attendees at the 2024 CELT Symposium during the keynote workshop.
Dr. Marsha Lovett delivered an informative and engaging keynote workshop.

The workshop focused on the importance of incorporating opportunities for students to engage in “deliberate practice” where they are challenged appropriately and focus on clear and specific goals. These opportunities allow for observed performance where students would be able to receive targeted feedback that they would be able to use to improve their skills and apply in further practice. To provide targeted feedback, Dr. Lovett recommended incorporating rubrics into assignments as a grading tool where criteria for success is outlined and to remind students to utilize the rubric before, during, and after working on the assignment. 

To address the concern of allowing students to practice often without having a huge amount of grading, Dr. Lovett suggested incorporating opportunities for students to engage in active learning. She touched on many different examples of active learning strategies from shorter tasks to whole-class activities which provide students the opportunity to not only practice applying important skills but also allows students to receive feedback through the explanations of concepts and discussions that spark from active learning in the classroom.

Dr. Lovett closed with a discussion on how to provide effective SPACE (Specific, Prioritized, Actionable, Constructive, Expedient) feedback in a manner that is not only easy but also efficient and applicable to courses of all types and sizes. Her suggestions included framing your feedback in relation to your overall learning goals, highlighting priorities in the work, providing class-wide feedback on common pitfalls and errors, and developing a “key” or collection of frequently used comments to use during grading.

Following the keynote session were breakout sessions where Stony Brook University faculty and staff delivered sessions focusing on four different tracks highlighting major topics in teaching and learning today including Course Design, Student Engagement, Virtual Experiences, and Artificial Intelligence (AI). There were three breakout sessions where attendants had the opportunity to either stick to one particular track or attend sessions on different topics of interest. Faculty presenters from across both campuses discussed practical approaches and strategies to implement in classes and recounted their own observations with these innovative teaching practices.

Attendees at the CELT Learning Symposium 2024.
Faculty and staff participated in learning sessions and activities throughout the all-day event.

The 2024 Teaching and Learning Symposium was an exciting event that provided an open forum for faculty, TAs, and staff to engage in discourse related to teaching and learning with their colleagues. From using generative AI as a “junk generator” and having students critique its outputs to effective practices to foster inclusivity in the classroom environment, this event addressed many facets of teaching and learning to help students feel welcomed, engaged, and appropriately challenged in their coursework and overall experience at Stony Brook University. 

If you would like to learn more about how to make your courses effective, engaging, relevant, and inclusive, you can purchase a copy of How Learning Works: Eight Research-Based Principles for Smart Teaching by Dr. Marsha Lovett at this Amazon link. Linked below is the Google Collaborative Note-Taking Document from the day’s events to catch up with session materials and notes from the various sessions offered.

ChatGPT: Friend or Foe?

By Yiren Kong, Ph.D.
Postdoctoral Associate
yiren.kong@stonybrook.edu

A robot hand reaches out to a human hand.
How will human beings ultimately choose to harness the power of ChatGPT and AI?

You have probably heard the word ChatGPT thrown around recently. It is the new trending artificial intelligence (AI) tool that can do a lot of things. One of the most well known features of ChatGPT is to produce content based on the prompt you give to it. As an example, I asked ChatGPT to write a poem about Stony Brook University and here is what it composed:

Beneath the sun and sky so blue,
Stands Stony Brook, a sight to see.
Where knowledge grows, and dreams take flight,
A place where students shine so bright.

With halls of learning, and fields of green,
A place where one’s true self is seen.
Where diversity and inclusivity thrive,
And the future is shaped by those who arrive.

From science to arts, and engineering too,
Stony Brook has something for me and you.
With professors who inspire and guide,
And opportunities that cannot be denied.

A place of growth, and a place of pride,
Stony Brook is where we reside.
With memories made and friendships true,
Stony Brook, we’ll always carry you.

Pretty impressive, right? So what is ChatGPT exactly? ChatGPT is an AI Chatbot developed by the company OpenAI. It was released in November 2022. GPT stands for Generative Pre-training Transformer. Essentially, ChatGPT is a large language model (LLM) which relies on the probability distribution of word sequences. Simply put, ChatGPT is trained with a large amount of text inputs, as explained in this video. It summarizes, predicts, and generates new information based on the information that was given. It is smart enough to not use nonsensical or grammatically incorrect word sequences (due to low probability) and instead to produce content that is more human-like. 

ChatGPT is indeed a critical step forward for AI and technology. However, what does it mean for higher education? Is it easier for students to cheat on assignments and exams now? I believe a lot of us are worried about the impact of ChatGPT and AI on education. 

A recent study published by professor Christian Terwiesch at the University of Pennsylvania Wharton School documented how well GPT-3, an earlier version of ChatGPT, could do in the final exam for one of the courses in the school’s MBA program. It turned out that GPT-3 performed pretty well on certain questions and not so well on others. Surprisingly, GPT-3 made mistakes on simple calculations while perfectly answering more complex questions such as those on process analysis. In the meantime, GPT-3 showed the ability to learn and adapt. Once GPT-3 was given more hints by the instructors, it was able to rectify the once incorrect answers. In the end, GPT-3 was able to receive a B to B- grade on this exam.

Surely, there is a sense of uncertainty and fear when we face something that seems so shiny and powerful. But do educators need to panic yet? In my honest opinion, probably not. As we have learned so far, ChatGPT relies heavily on learned information. It can produce “original” content but that does not equal “original” thoughts. If we grow more mindful towards the assignments and exams that we design, asking questions that elicit more meaningful and sophisticated answers, it will be very difficult for ChatGPT or AI in general (in its current form) to follow. Meanwhile, the anti-cheating AI technology to detect what is created by AI is also developing and that will greatly help combat the misuse of technology like ChatGPT. In addition, having more learning activities that require personal communication (i.e., presentations, group work) will also offset the potential negative effects on learning that may be brought by AI technology. 

On the other hand, the power of ChatGPT can also be used by instructors in various ways to enhance their teaching strategies. For example, ChatGPT can answer straightforward questions about basic course requirements for the instructors so they have more time to answer content questions. In other instances, instructors can use ChatGPT to generate prompts for classroom activities or use it with students to brainstorm. 

So-called new technologies can push us to reassess what we are doing and why. For example, there is an interesting quote by Socrates in the Phaedrus (274b-277a). Plato mentioned that his teacher once said, “[writing] will implant forgetfulness in their souls. They will cease to exercise memory because they rely on that which is written, calling things to remembrance no longer from within themselves, but by means of external marks.” But today, writing has become a routine and indispensable part of our life and helps us in numerous different ways. Similarly, let’s take a deep breath and take some time to truly understand what ChatGPT and AI means to us. After all, the most important thing is how we, the human beings, ultimately choose to harness the power of ChatGPT and AI. 

Do you want to find out more? Do you have ideas for how to embrace or deter the use of ChatGPT as part of your teaching practice? Sign up for the CELT panel discussion: Trends and Tips: Assessment in the Classroom. Email CELT@StonyBrook.edu to sign up for our listserv and get the latest updates about this and more! 

VR in Your Classroom

By Jenny Zhang, M.S.
Instructional Designer
yi.zhang.13@stonybrook.edu

Why VR?
Virtual Reality (VR) is a technology that allows a user to interact with a computer-simulated environment, which can be either a simulation of the real world or an imaginary world (Mandal, 2013). The particular  features of VR are immersion, interactivity, and presence (Lin, 2020) .

To be more precise, there are four virtual technologies, Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Extended Reality (XR). Here are some brief descriptions: 

  • AR adds digital elements to a live view. 
  • VR implies a complete immersion experience that shuts out the physical world. 
  • In the MX experience, which combines elements of both AR and VR, real-world and digital objects interact.
  •  XR is an umbrella term that covers AR, VR, and MR. Often the term XR is used interchangeably with VR to describe the above-mentioned technology. 
Person wearing a virtual reality headset.
CELTT can work with you to design your VR project based on learning objectives and subject matter, provide tutorials, and integrate VR components with your Brightspace course.

In recent years, Meta introduced the more affordable headset, Oculus Quest 2, which makes it feasible for higher education institutions to use VR in their classrooms, online or onsite. VR can improve student engagement, social interaction, community building, immersive learning, group activity, and inclusiveness. Many universities have already used VR for lab simulations, virtual field trips, virtual museums, language learning sessions, creative studios, and online avatar-based activities. Research shows using VR in higher education can be beneficial and when well-implemented, can support student engagement and success (Majchrzak et al., 2022). The immersive VR learning experiences can spark student interest, motivation, and engagement (Flynn & Frost, 2021).

The 2022 Global Market Report on Virtual Reality in Education indicates VR in the education market is projected to increase from $6.37 billion in 2021 to $8.66 billion in 2022. (Virtual Reality In Education Global Market Report 2022, n.d.). The growing demand for immersive learning for students shows an increasing interest in adding VR into college classrooms. 

CELT’s Pick

In the beginning of Fall 2022, the Center for Excellence in Learning and Teaching (CELT) held a VR open house titled “Teaching Tips and Treats with CELT: Immersive VR demo,” in which we showcased four VR tools that we handpicked, and provided our audience with the chance to try them out in person. Here is a summary of the four VR tools.

  1. Quick and Easy Solution for Virtual Field Trip – 360° ° photos

The first and easiest one to implement is the 360°  photo. This technology has been around for a while, and the equipment (360°  camera) and hosting platform are readily available and affordable. The 360°  video creates an immersive static learning environment for students, ideal for demo classrooms, museums, labs, art galleries, campuses, or any worldwide location. The instructor can take a 360°  photo and upload it to a web platform, and share the link with students easily. There are also existing 360°  photo resources available, like 360° cities. Students access the web link through a web browser using their computers or tablets/phones or view it with a VR headset. If you are interested in using it for your class, CELT would gladly help you capture your 360°  photos and embed them into your Brightspace course. 

Check out the embedded 360°  photos: CELT and Faculty Commons VR Tour

  1. Cross-platform 3D social learning space – Framevr.io

Framevr.io is like a 3D version of SecondLife; it is a cross-platform 3D space for VR headset users, computer users, and smartphone users. The frame is the easiest way to create an interactive virtual reality classroom. Instructors can demo their 3D models, upload files (videos, pdfs, slides, images, and audio), share their screens, stream their live lectures, use a collaborative whiteboard, add a poll, and chat via text or voice. It even has a live closed caption feature. Students can control their avatars to walk around, chat with other students, write on the whiteboard, and play basketball games with peers. 

Capacity: 30 people per frame
Cost: free

Please visit CELT at FrameVR and have some fun!

  1. Mixed Reality 3D virtual design powerhouse  – Gravity Sketch

Gravity Sketch is an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in an entirely new way. It integrates images & 3D assets with textures and materials. The app works cross-platform with iPad and computer. Students can collaborate with 3 other people synchronously. 

Capacity: individual mode or 4 people collaborate mode
Cost: free

  1. Virtual Reality Meeting Room – Meta Horizon Workrooms

Horizon Workrooms is a collaboration platform that allows teams to gather in a virtual space, using VR or the web, and engage in productive activities through whiteboards, VR workstations, calendar apps, file sharing, chat, and other virtual replicas of office tools. The function and user interface of  Workrooms are quite sophisticated, and it can integrate seamlessly with computers and keyboards. 

Capacity: 16 people in VR, or up to 50 using a combination of VR and video chat
Cost: free

There is a plethora of VR technologies available, so how do you pick and choose the VR tech tools that suit your needs? We would recommend the following rules of thumb: 

  • Does the technology serve your learning objectives?
  • Does the technology allow group activities and collaboration? 
  • Is it user-friendly, accessible, and inclusive? 
  • Is it cost-effective? 

Based on that, we picked up four VR-related technologies for demonstration. 

How to get involved?

If you are interested in exploring the use of VR in your classroom or simply want to experience VR, CELT is here to help. We can work with you to design your VR project based on learning objectives and subject matter, provide tutorials, and integrate VR components with your Brightspace course. In the meantime, feel free to reach out to us if you are interested in initiating and/ or collaborating on research projects in VR. If you have any questions, we can be reached at celt@stonybrook.edu.

Moreover, join our Yammer CELT VR community for more conversation on VR!

References:

Flynn, C., & Frost, P. (2021, April 16). Making VR a Reality in the Classroom. EDUCAUSE Review. https://er.educause.edu/articles/2021/4/making-vr-a-reality-in-the-classroom

Lin, Q. (2020). Application and development of virtual reality technology in artificial intelligence deep learning. IOP Conference Series: Materials Science and Engineering, 740(1), 012151. https://doi.org/10.1088/1757-899X/740/1/012151

Mandal, S. (2013, April). Brief introduction of virtual reality & its challenges. International Journal of Scientific & Engineering Research, 4(4). https://docslib.org/doc/7170081/brief-introduction-of-virtual-reality-its-challenges

Majchrzak, T. A., Radianti, J., Fromm, J., & Gau, M. (2022). Towards routinely using virtual reality in higher education. ScholarSpace, University of Hawaiʻi at Mānoa. http://hdl.handle.net/10125/79341

Virtual reality in education global market report 2022. (n.d.). The Business Research Company- Global Market Report. https://www.reportlinker.com/p06244974/Virtual-Reality-In-Education-Global-Market-Report.html?utm_source=GNW

 

 

 

Staying Secure Online While Teaching 

cyber lock Over time, faculty have been using more and more technology in their teaching. As we continue to live through the COVID pandemic, this has never been more evident. Here are some tips on how to be secure while teaching!

Share Your Screen Cautiously 

When you share your screen, make sure you are only sharing what you want your students to see. Shut down your email and personal accounts, sign out of chat apps, and review what tabs and bookmarks are visible. If you are sharing your Blackboard account, show it in “student preview” so you don’t accidentally show the grade center or other sensitive information. 

Protect Your Devices

You don’t want anyone to get a hold on the information on your laptop, phone, or mobile device, so be sure to always lock your screens in case you misplace a device. 

Protect Your Logins

Speaking of passwords, be sure to use secure passwords for your SBU logins! Passphrases (very long passwords in the form of a sentence) work best – they are more challenging to hack into. Multi-factor authentication is also beneficial. You can request a Duo account from DoIT here if you don’t have one already, and make sure to set up the Duo application on your smartphone or tablet, which is the easiest to use when logging in. Also, remember to set up a second device if you have one, such as a tablet or desk phone using the self-service portal. Never show your screen while logging into an account. This may give an indication as to what your password may be, and some logins show the actual character before changing it to an unidentified character. 

Click Cautiously

Be careful when clicking on links or opening attachments if you don’t know where they originated from. Tell students and colleagues you will only address emails sent to your SBU email address and sent from their SBU email address, so you don’t have to wonder who that suspicious email is from.

Model Safe Tech 

Knowing how to use technology well is not always the same as using it safely. Those who  grew up with technology being a part of their lives from a young age may not always give security the attention it deserves due to their increased comfort level. Others may overshare personal details about themselves without concern for the privacy or cybersecurity risks they may inadvertently expose themselves to. Model safety when using technology in your classroom and caution students when posting personal information online. 

For more information on how to stay safe online, check out DoIT’s Survival Guide for Safe Computing

Supporting Students’ Return to Campus

Jennifer Jaiswal  Jennifer Jaiswal, Instructional Designer & Sr Instructional Technologist 

The pandemic and move to remote online learning over the last year and a half or so has exposed the realities of our students’ lives and highlighted some of the inequities that exist. It is important to be mindful that our students may have been affected by these social changes. Maintaining the empathy and compassion from the past year will be important as we transition and move forward and ask: What have we learned from our remote teaching experiences that we can continue to incorporate into our courses?

Communication: 

Communicating regularly with our students and being very explicit about course information, course expectations, office hours, policies, etc., should be detailed in the syllabus. One strategy to ensure students read the syllabus is to give them a low stakes quiz about the important information or record a syllabus overview video and make it available in Blackboard.

It is considered good practice to send an announcement via Blackboard at least 24 hours before the start of class. This might include explicit directions to your classroom if you are teaching face-to-face as well as the schedule and other important information for the first day of class.

Resources:

During the pandemic, many faculty incorporated more technology into their course to help with the transition to remote learning. Many of these resources can be helpful and useful for students even when returning to face-to-face instruction.

Blackboard is a great repository for course materials and resources and many other technologies like Zoom, VoiceThread, Echo 360, etc., are integrated into Blackboard. Using Blackboard as a resource repository helps you and the students manage course documents, media, grades, and communication in one place. Using the discussion boards, VoiceThread, and Zoom recordings can help extend the learning environment beyond the classroom and class time. The Zoom integration allows you the opportunity to to record short demonstrations or clarifying remarks and posting them for students to watch or rewatch as many times as they need to.

Assessment and Grading:

Having a couple of small, low stakes assessments in the first couple of weeks can help students build confidence and ease anxiety about the course. Providing flexibility in assignments and exam design such as using more open assessments and less closed assessments (i.e., multiple choice tests) follow good assessment practices. We recommend that rather than having a few large, high stakes assessments that you break those assessments into smaller ones with each having less overall weight on the students’ grade. 

Group Activities:

Getting students working together became more important but also more challenging during the pandemic. Consider how you might group students and possibly keep them working together for a large part of the semester. Returning to the classroom after the pandemic, students are likely to be eager to connect with their classmates. What technologies (VoiceThread, discussion boards, etc.) might be used to facilitate those groups in and out of the classroom?

Group Contracts – for project-based groups, they can be useful as they lay out expectations of the group members including communication policy so the groups have a guideline on how to interact. 

As we return to campus and into the classroom, it will be important to continue to extend the empathy and understanding to our students as they return. With the situation ever changing, it will be important to be flexible as institutional protocol may change throughout the semester.

Dickinson, A. (2017). Communicating with the Online Student: The Impact of E-Mail Tone on Student Performance and Teacher Evaluations. Journal of Educators Online, 14(2), n2. https://eric.ed.gov/?id=EJ1150571

 

Using Polling with Zoom?

Join our partner, DoIT Training, at their Mini Byte (short online training) on Zoom Poll data tomorrow, Wednesday, 7/21 at 10am!

The way Zoom poll data downloads is not easy to read or use: Pivot tables to the rescue! Learn how to analyze Zoom Poll Data using Pivot Tables to better see how attendees responded.

Please register in advance and check out DoIT’s other upcoming Mini Bytes!
Did you have questions about how to best use polls as formative assessment in your classes? Request a CELT consultation!
Missed the session? Watch below!

CIT 2021: Working Together to Prepare all Students for a Lifetime of Learning

ipad with cupFrom May 25th-27th, the SUNY Center for Professional Development hosted the annual Conference on Instruction and Technology (CIT), which took place virtually this year. The theme for CIT 2021 was “Working Together to Prepare all Students for a Lifetime of Learning” and included the following tracks:

  • Diversity, Equity, Access, and Inclusion
  • Emerging Technologies and Digital Strategies
  • Measuring Effectiveness
  • Open Education
  • Pedagogically Speaking

The Keynote speaker was Jesse Stommel, Ph.D, executive director of the Division of Teaching and Learning Technologies at University of Mary Washington, co-author of An Urgency of Teachers: The Work of Critical Digital Pedagogy and co-editor of Disrupting the Digital Humanities. In addition, there were concurrent short talks, poster sessions, exhibitions sessions, and FACT2 Excellence awards. With the shift to remote learning during the pandemic, many presentations focused on innovations in online learning and teaching including strategies for large enrollment online classes, gamification, Open Educational Resources (OERs), equitable assessments, tools for engagement online, and effectively teaching music/art virtually. 

There were many great tips and resources presented, so we hope you explore the recordings here

 

Zoom is Going Where No App Has Gone Before!

There have been many Zoom updates over the past few months and we wanted to address them in terms of how they can be used in your class(es)!

  • Being accountable! Faculty that set up Zoom polls for their class can now get student data as long as the student is logged in with their Stony Brook University account. After the class is over, log into Zoom and click on Reports > Meeting > radio button: Poll Report. A list of users, questions, and the response given can be downloaded. Review these formative assessments to see if there are students you should reach out to! 
  • What a great reaction! Participants have access to a large range of emojis under Reactions in the session. Utilize these emojis in icebreaker activities or as additional options when asking opinions or for reactions in class from your students. Emojis can be limited in your Zoom settings as well. 
  • Get immersed in the experience! Once you enable “immersive view” in settings, you and your participants can see each other embedded in various images. Have your students see each other in a classroom setting, or use the smaller immersive setups to record video with your TAs and/or other faculty. Students can also use it to record group presentations. 
  • Make sessions more accessible! Zoom has an auto-transcription feature so that there is a real-time computer generated automatic transcription available for students that need it once you enable it.

SBU Update! 

You recently received an email from DoIT about the retention of Zoom recordings:

Starting June 1st, 2021, Zoom cloud recordings older than 180 days will be automatically deleted and sent to a trash folder. This action will be on a rolling basis and recordings will be removed after they pass the 180 day mark. If you wish to keep your recordings, instructions are provided below.  Please note that Zoom recordings saved locally to your computer are not affected by this policy.

You can download and save your recordings and/or move your Zoom recordings directly into your Echo account. More information can be found on the Zoom Cloud Recording Retention page

As you are going through your recordings, think about what you want to keep! Do you want to reuse any content for future classes? According to Richard Mayer’s Cognitive Theory of Multimedia Learning, working memory has a limited capacity (Brame, 2015). Some questions to ask now that the videos are recorded: 

  • Segmenting: can you break the videos into manageable parts and keep videos short?
  • Signaling: Did you highlight important/key points?
  • Weeding: Do you have extraneous/irrelevant information or dated information in the video? 
  • How is the video quality? 
  • How is the sound quality?

Want to chat further? Contact us to set up a consultation! 

May the 4th be with you (Star Wars Day)
Ігор Пєтков, CC0, via Wikimedia Commons

References: 

Brame, C.J. (2015). Effective educational videos. Retrieved April 2, 2021 from http://cft.vanderbilt.edu/guides-sub-pages/effective-educational-videos/