Game UI

Both of these would be incorporated for tablet and console gaming. However, the capability would be more readily supported for consoles due to the consoles being more powerful machines than tablets which gives a better experience for this particular game.

I attempted to incorporate as much UI elements that would serve a great gaming experience to the user without trying to clutter up the screen as much. The game is played from a third eye perspective. Giving the user a third eye perspective, I want them to be able to adapt to their environments as much as possible. A health bar, mission map, gun inventory, and checkpoint that is shown on the screen while the agent is running.

The title screen for this game when the user loads up the game: